About Me

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Zhenbang He (何振邦)

PhD Student @ UBC

I am a first-year PhD student in the OVI lab at the University of British Columbia, Okanagan since January 2025, advised by Prof. Barrett Ens. Prior to this, I received my master’s degree from the University of Chinese Academy of Sciences(UCAS). During my time at UCAS, I was a member of VisuCA lab and was advised by Prof. Zhanglin Cheng. I obtained my bachelor’s degree from Dalian University of Technology.

My research interests span Human-Computer Interaction, Computer Graphics, and Computer Vision, with a particular focus on adaptive user interfaces and novel 3D content creation tools. During my master’s and bachelor’s studies, my work primarily centered on 3D reconstruction and 3D modeling.

Currently, I am exploring novel intelligent interaction techniques to accelerate content creation, investigating the interesting intersections of HCI and CG. As a pragmatist, I value both the functional and aesthetic aspects of my work, paying close attention to how my projects work, look, and feel.

Publications

Towards Automatic Level-of-Detail 2D Interfaces Generation

IEEE ISMAR 2025 1st International Workshop on XRAI-SCA
Zhenbang He, Barrett Ens

Manhattan‐world urban building reconstruction by fitting cubes

Computer Graphics Forum (Pacific Graphics 2022)
Zhenbang He, Yunhai Wang, Zhanglin Cheng

Fusing surveillance videos and three‐dimensional scene: A mixed reality system

Computer Animation and Virtual Worlds (Computer Graphics International 2022)
Xiaoliang Cui, Dawar Khan, Zhenbang He, Zhanglin Cheng

Employment

Teaching Assistant @ UBC Okanagan

Jan 2025 - Current
Sep 2025 - Current. Provide teaching support for COSC 407: Introduction to Parallel Computing, worked with Dr. Yves Lucet. Responsible for lab session and grading.
Jan 2025 - Apr 2025. Provided teaching support for COSC 328: Computer Networks, worked with Dr. Scott Fazackerley. Responsible for assisting with instruction and grading.

Game Programmer @ Timi J3 Studio, Tencent Games

July 2022 - Jan 2025
Developed a multi-platform AAA military tactical FPS game Delta Force: Hawk Ops
• Implemented a cross-platform hotfix framework for PC, iOS, and Android from the ground up.
• Worked on Unreal Engine 4 editor customization and performance optimization.
• Built in-house automated CI/CD tools to boost developer and artist productivity and streamline the project’s build pipeline.

Effect Engineer Intern @ ByteDance

May 2021 - Aug 2021
Worked on a streaming-based short video effect rendering framework and developed several realistic hair effects using UnrealEngine 4 MetaHuman and Groom.

Awards & Honors

First Place & Most Accessible Hack

Feb 2025
BCHACKS 6.0

International Four-Year Doctoral Partial Tuition Award

Jan 2025
University of British Columbia

Outstanding Contributor

Jun 2023
Timi J3 Studio

Outstanding Graduate

Jun. 2019
Dalian University of Technology

First-Class Scholarship

2015 – 2017
Dalian University of Technology